Education / Education | |||||||||||||||
Competency- and Project-Based Programs in Electrical & Computer
Engineering at the Université de Sherbrooke
by Gérard Lachiver, Daniel Dalle, Noël Boutin, André Clavet,
François Michaud, Jean-Marie Dirand,
1.0 Introduction The engineering profession is going through exceptional change. It requires an increasingly broad range of skills and know-how to solve increasingly complex problems in a rapidly changing economic environment. Companies are looking for engineers with a harmonious balance of sophisticated technical competencies and refined intra- and interpersonal skills in communication, teamwork, management, creativity, social responsibility, and sensitivity to ethics and sustainable development. Several Canadian and American studies have identified serious gaps between the objectives of engineering programs and the needs of an economy in full transformation [1].
Three years ago, the Department of Electrical and Computer Engineering of the Université de Sherbrooke reviewed its Bachelor Engineering degrees. While graduates have a 100% employment rate and employers have a deep appreciation of graduates' technical knowledge, some conclusions drew our attention. Students start their engineering study with curiosity and enthusiasm. They are eager design products, to build systems, and to work on real engineering projects. However, the first year comprises mainly courses in fundamental sciences and mathematics, which, although essential, offer little contextualization with real engineering problems. In fact, students perceive engineering as difficult and very demanding. A detailed analysis revealed that the programs consist of a succession of courses that students must work through one after the other. This structure leads students to compartmentalize concepts and fails to facilitate their use later courses. In fact, students rarely have to integrate material from more than one subject to solve an engineering problem as it really appears. This fragmentation of the corpus of knowledge favors superficial learning limited in space and time. It is thus necessary to repeat given concept several times whenever it is needed. Finally, we noticed that the design process, hallmark of engineering, is especially concentrated in the program's final year as a capstone design project, but that significant dimensions such as multidisciplinarity, ethics, and social and economic aspects were underrepresented. Determined to improve undergraduate engineering education, the Department of Electrical and Computer Engineering of the Université de Sherbrooke undertook a major redesign of its programs and adopted a new learning paradigm that will have fundamental and long-lasting impact on the quality of its graduates. This ambitious and innovative reform reconstructs all of our current engineering education practices and takes careful consideration of the many elements affecting the quality of engineering education. To achieve this large-scale endeavor, we defined two structuring frameworks. The first specifies the outcomes the students should be able to demonstrate upon completion of their studies, that is the competency-based structure. The second-the learning framework- is based on recent research in learning theory and provides for the detailed design of all educational activities and the development of an effective assessment scheme. This paper presents a general overview of the main characteristics of these frameworks and presents some key steps leading to implementation of these new programs. 2.0 Curricula Framework “Conventional” engineering programs give priority primarily to knowledge acquisition. In doing so, they neglect not only the process of personal and social construction of knowledge, but also the development of professional competencies. While not completely ignoring competencies, they focus on allowing students to develop a deep knowledge base before they are able to think about applications and their integration in competence. Electrical engineering and computer engineering programs at the Université de Sherbrooke reverse this procedure by putting the gradual development of the professional skills students need to remain in the foreground of training. Competence can be defined as a complex ability to act founded on the effective mobilization and use of a set of resources. The central idea of this ability to act brings out that each competence is embodied in action and that it allows an individual to implement a set of reflections, processes, strategies, and actions to solve a given task. The ability to act helps distinguish competence from a simple procedure, which distinguishes competence from becoming synonymous with know-how. The ability to act thereby invests competence a comprehensive role and character. From this perspective, a curriculum can contain only a limited number of competencies, each of them integrating a very high number of resources. In addition, ideas of mobilization and use are capital because a competence does not constitute a kind of algorithm memorized and practiced repeatedly in order to ensure its perpetuity and reproducibility. An ability to act is very flexible and adaptable to different contexts and various problems. This flexibility and adaptability justify the importance of the mobilization. A competence concerns heuristics more than an algorithm. Many and varied resources are required when implementing a competence, with knowledge constituting a very significant part of these resources. While referring to the cognitive resources, authors emphasized the fact that a competence is a system of knowledge that is declarative (know factual information), conditional (know how to use the knowledge in specific ways), and procedural (know when and where to apply this knowledge) that is organized in operating plans that allow, within a family of situations, problems to be identified and solved through effective action. This second definition, complementary to the first, brings out that knowledge is an indispensable resource for competencies and, consequently, it should occupy a very important place in a competency-based engineering curriculum. A competency-based curriculum, also referred to as outcome-based education, specifies the outcomes students should be able to demonstrate upon completion of their studies and orients educational practice towards ensuring that students achieve those outcomes. That is, instead of determining whether students graduate based solely on the number of accumulated credits, graduation would be contingent upon demonstrating mastery of a defined set of competencies [2]. Designing a competency-based program is a top-down process. The first and most important step is to identify the competencies that each student should be able to demonstrate upon graduation, that is, those expected from an engineer at the start of his or her professional career. The second stage is designing a curriculum map. This tool assigns the final competencies of each session of the program in order to ensure a gradual and controlled development of each competence throughout the curriculum. The last stage is the specific design of specific learning activities to acquire these kinds of knowledge and skills. Each activity must describe:
In practice, engineering competencies have a holistic meaning but, for the purpose of our programs, competencies are classified in four main categories:
Examples of Key Competencies:
3.0 Learning Paradigm Competency-based education is grounded on cognitive sciences, in particular, the constructivist philosophy of teaching and learning. Our electrical engineering and computer engineering programs have been designed according to this theory. Each student learns through a personal construction of knowledge and competence that progressively leads him or her to become an independent, self-governed learner. The learning framework is based on fundamental principles suitable to competency- based education [4]:
4.0 The Program A competency-based curriculum requires a new pedagogical approach. It appeared almost impossible to preserve a curriculum that gave priority to quite distinct activities such as lectures and laboratories, which stress adding knowledge rather than integrating it into competencies. All things considered, it was a question of privileging a curricular structure that directly supports the personal and social construction process of the knowledge and competencies required to intelligently practice engineering. Given the principles stated above, the revised programs were designed with a composite approach of project and problem-based learning referred as APPI (French acronym for Apprentissage par Problèmes et par Projets en Ingénierie, which can be translated as project- and problem-based learning in engineering). These cooperative programs last eight academic semesters, alternating with four internships beginning after the third semester. Each semester is organized around a theme (i.e., signals and systems, computer architecture, electrical systems, etc.) and basically includes two types of activities: several twoweek, problem-based learning units and a design project, which extends over the entire session (Figure 1). The project is worth 3 credits the first year and 9 credits the fourth year, for semesters of 15 credits. So, during the curricula, the focus on solving problems decreases to give more liberty to students to apply their competencies to projects. A faculty team is in charge of all activities during a given semester.
Our curricula are built on problembased learning (PBL). They are organized around problem scenarios rather than disciplines or subjects as in a traditional program. PBL is also the principal mode of knowledge acquisition. Each problem is formulated so that the solving process leads students to discover what of their existing knowledge can be used, what they need to learn, and what skills are required to manage the situation effectively. This learning contextualization provides for better knowledge organization, ensuring the recall and application of that information in subsequent situations. It provides realistic applications and the portability of skills across experiences, while increasing relevance for learners. PBL facilitates the learning paradigm shift from passive to active learning. It encourages students to take more responsibility for their own learning. This means that professors, after the beginning of the program, should not provide information that they feel is required by students in their studies, nor suggest reading or study assignments. According to this paradigm, students must learn to determine what they need to learn, based on what they already know, and seek out suitable learning resources. Professors become “resources”, coaches, or tutors. In our programs, PBL takes place in small groups (typically comprising 12 students) within a tutorial setting. Under tutor guidance, students gradually develop their self-study skills, which is absolutely essential in a profession in which new problem types and new information grow at a frantic pace. Problem construction requires a particular attention. Problems must issue from real engineering situations and allow students to access, study, and integrate information from different disciplines. Problems must be designed to reinforce the learning process rather than ensure total coverage of knowledge. At the end of each PBL unit, students should reflect on what they have learned in terms of concepts and principles, and determine if anything is missing in their understanding of the problem. This important stage allows students to translate procedural knowledge acquired during problem solving into declarative knowledge for reuse in other problems. Concept maps are very useful tools in this process. Student collaboration is also an important characteristic of PBL. Naturally occurring during group discussions with the tutor, it facilitates individual learning and develops teamwork skills, which are essential for engineers. Tables 1 and 2 show the typical organization of a PBL unit (grey zones are related to project activities).
A PBL unit starts with a tutorial meeting, which has a structure, adapted from [4]. During a tutorial, students: a) explore the problem and identify issues; b) formulate “what the problem is”; c) identify pertinent knowledge acquired previously; d) identify what is not known and what new information is needed; and e) as a group, prioritize the learning needs, and set learning goals and objectives. The tutor's role is crucial. He or she acts as an expert, asking questions, providing real-time validation of the students' prior knowledge, and ensuring that the learning goals and objectives are well identified. The rest of Week 1 is occupied with self-study, group problem solving, and laboratory work under the guidance of teaching assistants and teachers. During group problem-solving activities, students practice problemsolving procedures. Supervisors for the activity do not present solutions to problems, but offer real-time validation of the solution presented by students to their peers. Working on solving the assigned problem continues during Week 2; additional problem solving and laboratory sessions are provided. During the second tutorial meeting Week 2, students review the hypotheses that were generated in Tutorial I; report through interactive discussions on what they have learned; solve the problem; determine if anything is missing; and assess the new knowledge, the problem's solution, and the effectiveness of the process used. Here again, the tutor's role is crucial. By asking many questions, he or she validates the new knowledge, decontextualizes it, and brings students to exchange on their learning strategies. Formative assessment is then carried out so that students can monitor their individual learning achievement. The PBL unit ends with summative assessment to measure the student's individual problem-solving skills, self-directed learning skills, and ability to recall and apply declarative and procedural knowledge associated with the unit topic. Seminars or workshops on specific topics supplement tutorial learning. At the end of each unit, the faculty team and a student representative meet to critically review the unit.
PBL is very effective for learning declarative and procedural knowledge in fundamental and engineering sciences. However, this learning method is not well suited to allowing design and project management skills to be developed at the desired level throughout the program. For that purpose, project-based learning provides an authentic engineering environment and promotes “real-world” skills intended to simulate professional situations. Though the end product is the driving force in project-based learning, the content knowledge and skills acquired during the production process are important to the approach's success. To reach this objective, there is a common project each semester. For example, first-year projects are designed to introduce students to the profession of engineering and to represent a normal engineering environment. They provide the context for developing the following skills: nature of engineering design, project management, manufacturing and quality, social and technical roles of the professional engineer, written and oral communication, team building, and health and safety. All projects are team-based and a project-review meeting is held each week with a faculty member. 5.0 Assessment Assessment plays a determining role in a project- and problem-based curriculum and therefore must be consistent with the competency-based philosophy. Since competency is a transparent concept in that we cannot directly evaluate it, we can only observe its outcome in a given context. Competencies must be evaluated in terms of behaviors that can be demonstrated and observed in a professional context. So, assessment forms and methods must include a greater emphasis on performancebased methods. Competency-based education imposes the development of non-traditional assessment techniques, which represent a major challenge for the faculty [5]. Students need feedback about how and what they are doing, and they must learn how to use feedback to improve performance. Assessment must document and promote the development of their knowledge and skills to effectively reason and solve engineering problems. We designed an assessment plan with the following characteristics:
The electrical engineering and computer engineering programs at the Université de Sherbrooke have been redesigned in very innovative ways, in both learning and teaching processes. The design and implementation of these curricula are very ambitious and complex, representing a major challenge for the faculty team. Two of the important issues of this plan are critical. The first one is the choice and development of a learning framework. This required adopting a paradigm often referred to in education, which shifts the focus from faculty and teaching to students and learning. With the help of colleagues from the Faculty of Education, we derived a series of learning principles based on research in cognitive science. Then, we put them into practice in a conceptual framework for the detailed design of all educational activities. The result is competency-based curricula, using a learning approach that combines problem-based and project-based learning. While it is too early to assess the new programs, which started in September 2001, student feedback after two semesters has been very positive. 7.0 Acknowledgements This work is the result of exceptional teamwork and the authors would like to acknowledge the total commitment of their colleagues to this project over the past three years. Special thanks are due to C.-A. Brunet, R. Fontaine, R. Lefebvre, R. Thibault, S. Bourque (SSE), and R. Hivon (Faculty of Education). This work was supported in part by the Université de Sherbrooke (under the major teaching innovations program). 8.0 References [1]. Canadian Academy of Engineering, “Evolution of Engineering Education in Canada” 1999. http://www.acad-eng-gen.ca/publis/ publi_an.html [2]. R. M. Harden, J. R. Crosby, M. H. Davis, “AMEE Guide No.14: Outcome-based education: Part 1- An introduction to outcomebased education”, Medical Teacher, Vol. 21, No. 1, 1999, pp.7-14. [3]. J.R. Anderson, “The Architecture of Cognition”, Cambridge: Harvard University Press, 1983. [4]. D. Woods, “Problem-based Learning: resources to gain the most from PBL” 1996. http://chemeng.mcmaster.ca/pbl/append-a.htm [5]. M.E. Huba and J.E. Freed, “Learner-centered Assessment on College Campuses. Shifting the focus from teaching to learning”, Boston: Allyn and Bacon, 2000.
About the authors
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IEEE Canadian Review La revue canadienne de l'IEEE Summer / Été 2002 No. 41 | |||||||||||||||
Last update - 2002,07,08 - la dernière mise à jour |